I can't wait to see you squirming on the end of a long pointy stick.Ĭome on, it's time to take out the trash! One side! Can't you see I need to get through? Look at you! I've seen scarier things in old chamberpots! You know what your biggest problem is? Me. What? That's the worst idea I've ever heard! What are we standing around for? Let's kill something already! I took care of your little problem for ya. Okay, everyone follow me and see how it's done.Īlright - keep your eyes open and your mouth shut. Ugh, feels like the time I drank that black mead. Oh, man - kiss your mother with that face? What, you just run off and leave me? Some friend! I'm gonna rip your head off and make you my puppet! I ask that you attempt to keep me from harm. You are not very nice, and no one likes you. Not that it helps, but like "the fire's out" and "the swelling's gone," it's just kind of nice to hear. As above search for the sound file to be sure. The resref tends to lend itself to be the most obvious way of telling who is saying a line, but not always. Note soundlength can't be got by nwscript, to be honest not entirely sure what it is used for, possibly if placed in an action it'll be used to keep the line above someones head for longer but who knows. The shorter lines tend to be the ones which are most relevant for this (less plot dependant). These are pretty useless in the context of this pages needs but should be obvious. NOTE 2: Some lines have an attached sound file which is short or an effect, not actual dialog, for thematic effect I'm guessing. Please search for the appropriate sound in nwnexplorer or similar to confirm it really exists. NOTE: Not all these resrefs exist in the game data, some are from dormant plots or essentially dead end development but left in the dialog.tlk file. The game has a number of voiced lines, these are sometimes useful to reuse in a module (especially a PW) since they're always available in the game files, and even may come with a relevant dialogue line.
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